Diploma in 3D Animation – Course Content

Semester 1 – Fundamentals & Basics

  1. Introduction to Animation & Multimedia
    • History & evolution of animation
    • Types of animation (2D, 3D, Stop-motion, VFX)
    • Careers in animation industry
  2. Drawing & Sketching
    • Basic drawing & anatomy
    • Perspective, proportion & shading
    • Storyboarding fundamentals
  3. Design Fundamentals
    • Principles of design & composition
    • Color theory & psychology
    • Typography & graphics
  4. Computer Graphics & Multimedia Tools
    • Photoshop/Illustrator for digital art
    • Basics of video editing tools (Premiere Pro)

Semester 2 – 2D Animation & Pre-Production

  1. Storyboarding & Concept Art
    • Script to storyboard
    • Character design & environment design
    • Visual storytelling
  2. 2D Animation Techniques
    • Principles of animation (12 principles)
    • 2D animation software (Toon Boom, Adobe Animate, Krita)
  3. Digital Imaging & Audio Editing
    • Image editing & compositing
    • Sound editing (Audition, Audacity)
    • Syncing audio with visuals

Semester 3 – 3D Animation Production

  1. 3D Modeling
    • Introduction to 3D software (Maya/Blender/3ds Max)
    • Polygonal modeling, NURBS, sculpting
    • Character & environment modeling
  2. Texturing & Shading
    • UV mapping techniques
    • Texture painting (Substance Painter, Photoshop)
    • Shading networks & materials
  3. Lighting & Rendering
    • Light types, shadows, reflections
    • Rendering engines (Arnold, Cycles, V-Ray)
    • Optimizing render quality

Semester 4 – Advanced 3D Animation & VFX

  1. Rigging & Animation
    • Skeleton setup & controls
    • Skinning & deformation
    • Character animation (walk cycles, lip sync, acting)
  2. Dynamics & Visual Effects
    • Particles, fluids, smoke, fire simulations
    • Cloth, hair & fur dynamics
    • Compositing with After Effects / Nuke
  3. Camera & Cinematography in 3D
    • Camera movement & staging
    • Virtual cinematography
    • Scene setup for storytelling

Semester 5 – Post Production & Game/Film Integration

  1. Compositing & Editing
    • Layer-based compositing (After Effects/Nuke)
    • Chroma keying & rotoscoping
    • Motion graphics
  2. Game Asset Creation (Optional Track)
    • Low-poly modeling for games
    • PBR texturing
    • Import/export pipelines (Unity/Unreal Engine)
  3. Film & Project Work
    • Short animated film production
    • Team collaboration & project pipeline
    • Portfolio development

Semester 6 – Industry Preparation

  1. Portfolio & Showreel Development
    • Creating demo reels
    • Presentation skills
    • Online portfolio setup
  2. Industry Practices
    • Production pipeline in studios
    • Project management basics (Agile/Scrum for creative teams)
    • Intellectual property & copyright
  3. Internship / Major Project
    • Industry internship or capstone project
    • Live client projects (optional)

Key Software Covered (varies by institute):

  • Autodesk Maya / Blender / 3ds Max
  • Adobe Photoshop, Illustrator, After Effects, Premiere Pro
  • Toon Boom Harmony / Adobe Animate
  • Substance Painter, ZBrush
  • Nuke, Fusion
  • Unity / Unreal Engine (for game track)

 

Leave A Comment

Get Certificate

Get Quality Skills Certificate From the Saksham Education

Get Started Now
img