Diploma in 3D Animation – Course Content
Semester 1 – Fundamentals & Basics
- Introduction to Animation & Multimedia
- History & evolution of animation
- Types of animation (2D, 3D, Stop-motion, VFX)
- Careers in animation industry
- Drawing & Sketching
- Basic drawing & anatomy
- Perspective, proportion & shading
- Storyboarding fundamentals
- Design Fundamentals
- Principles of design & composition
- Color theory & psychology
- Typography & graphics
- Computer Graphics & Multimedia Tools
- Photoshop/Illustrator for digital art
- Basics of video editing tools (Premiere Pro)
Semester 2 – 2D Animation & Pre-Production
- Storyboarding & Concept Art
- Script to storyboard
- Character design & environment design
- Visual storytelling
- 2D Animation Techniques
- Principles of animation (12 principles)
- 2D animation software (Toon Boom, Adobe Animate, Krita)
- Digital Imaging & Audio Editing
- Image editing & compositing
- Sound editing (Audition, Audacity)
- Syncing audio with visuals
Semester 3 – 3D Animation Production
- 3D Modeling
- Introduction to 3D software (Maya/Blender/3ds Max)
- Polygonal modeling, NURBS, sculpting
- Character & environment modeling
- Texturing & Shading
- UV mapping techniques
- Texture painting (Substance Painter, Photoshop)
- Shading networks & materials
- Lighting & Rendering
- Light types, shadows, reflections
- Rendering engines (Arnold, Cycles, V-Ray)
- Optimizing render quality
Semester 4 – Advanced 3D Animation & VFX
- Rigging & Animation
- Skeleton setup & controls
- Skinning & deformation
- Character animation (walk cycles, lip sync, acting)
- Dynamics & Visual Effects
- Particles, fluids, smoke, fire simulations
- Cloth, hair & fur dynamics
- Compositing with After Effects / Nuke
- Camera & Cinematography in 3D
- Camera movement & staging
- Virtual cinematography
- Scene setup for storytelling
Semester 5 – Post Production & Game/Film Integration
- Compositing & Editing
- Layer-based compositing (After Effects/Nuke)
- Chroma keying & rotoscoping
- Motion graphics
- Game Asset Creation (Optional Track)
- Low-poly modeling for games
- PBR texturing
- Import/export pipelines (Unity/Unreal Engine)
- Film & Project Work
- Short animated film production
- Team collaboration & project pipeline
- Portfolio development
Semester 6 – Industry Preparation
- Portfolio & Showreel Development
- Creating demo reels
- Presentation skills
- Online portfolio setup
- Industry Practices
- Production pipeline in studios
- Project management basics (Agile/Scrum for creative teams)
- Intellectual property & copyright
- Internship / Major Project
- Industry internship or capstone project
- Live client projects (optional)
✅ Key Software Covered (varies by institute):
- Autodesk Maya / Blender / 3ds Max
- Adobe Photoshop, Illustrator, After Effects, Premiere Pro
- Toon Boom Harmony / Adobe Animate
- Substance Painter, ZBrush
- Nuke, Fusion
- Unity / Unreal Engine (for game track)
